So, it all started with an idea based off that gem of a game “Missle Command” (pictured above – and whom most who read this are likely too young to have played) and spiralled uncontrollably into what became a potent concoction of sheep gibbs, explosions and of course laser beams…what else? My one regret is that we didn’t get around to combining that into the direct form of “laser beam firing sheep gibbs that explode”, but I digress.
The Three Thing Game competition is something held by Hull University every 6 months and is based on teams being given 3 random words and then developing a game about these words within 24 hours (We did have a few days between getting the words to plan and prepare however). Our team “Run Dead Studios” received the words Sheep, Fireworks and High Diving. My good friends and team mates Russ and John have covered all the detail on this marvellously so I won’t cover old ground but do check out their blogs! (You both now owe me a blog plug).
The day was great fun and my first experience of working so closely as a developer on a games (or any software for that matter) project. This itself would have been great enough reward however to actually come second place out of 33 teams and over 100 people, was truly a wonderful thing. We were beaten rather predictable by “The Infamous Two Sirs” who live up to their name I can tell you. They had an excellent game that won hands down in terms of innovation, and though its mechanics are quite hard to explain, rest assured it was good. Next time, I think we’ll go for something more innovative ourselves, now that our confidence has peaked a little. There was certainly an element of playing it safe from us, but like Rob Miles has said on his blog, its much better to make a full game that’s simple, then a complex one that’s basically just a tech demo.
Details wise, we developed it on for the Windows 7 platform using XNA in C#. I’ve got to say I think XNA is a great development library and with the help of Visual Studio and Tortoise/Subversion SVN for source code management, it was pretty much a care free development experience.
I’m incredibly proud of what we achieved, especially considering we are first years and the game is simply great even if I do say so…we certainly had plenty of fun playing it on the day, in fact it was so addictive it may have gotten in the way of us actually trying to get it finished which I think is a good sign.
On behalf of Run Dead Studios, I present Shear Carnage! Coming to a Windows Phone App Marketplace soon, free of course. No Sheep were harmed in the making of this game, however if the sight of cartoon sheep dismemberment is shocking to you, I STRONGLY do not recommend you play this game :D.
Just to add, you can find the video of us presenting the game to the judges (Well, the first presentation anyway) below: